Bug Fix and Future Plans
Tree Guardian » Devlog
Bug Fix:
- Removed Camera Bobbing
- Camera goes crazy when bobbing isn't finished and you access inventory
- Enemy damage values reduced
- For demonstration purposes
- Quality of Life
- Fixed UI bugs
- Future Suggestions for Game Improvement:
- Improve game design!
- Increase pitchfork/slingshot damage depending whether the tree is growing properly.
- Items that improve player's mobility and skills or something.
- Replace the enemies to animals; porcupine, giant ant, and centipede from the original idea (got scrapped cause we don't have a 3d modeler or 3d animators).
- Add a boss and increase enemy when a wave is over
- Improve AI navigation.
- Player Air level:
- When the player is within the Tree's influence, the player will replenish air.
- When the player is far from Tree's influence, the player will slowly reduce air and suffocate.
Basically like water logic.
- Player Dies or Tree dies:
- Game over.
- Tree optimization (though I myself have the plan for optimizing it)
Future Development Plan:
Probably none since this is a game project for our school's finals.
Though maybe one of my groupmates might take this game and develop it in the future.
Shoutout to CIIT and sir Ben for being a good professor.
-HehNiceArt
Files
PreAlpha_TreeGuardian_0.1.16.zip 426 MB
Mar 24, 2024
Get Tree Guardian
Tree Guardian
Protect the tree from the wave of enemies!
Status | Prototype |
Authors | That one team, sandsocks, HanamiSan, km, Heh nice |
Genre | Action |
Tags | 3D, apocalypse, First-Person, growing-simulator, tree |
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